![]() Whereas nowadays it can cap out at 200-300k xp/hr, and you can solo 10k+/hr without breaking a sweat. Put it this way back in 2003 when I started playing a really good party would be pulling ~5-10k xp/hr. *Circumstantially it can get much higher than this. Which is good in many ways, but a far cry from the thrilling harshness of how it was. and much more.īottom line is that its much easier and quicker to achieve stuff than it used to be. There are also numerous side-activities, like the play-as-a-monster system, mog gardening, chocobo raising/racing/treasure hunting. Movement is faster, there are many ways for non magic users to gain defensive buffs without subbing a mage job. ![]() Xp gain is between 2-5x as fast as it used to be*, there are instant transport mechanisms available for virtually every zone in the game, no forced level-caps and the ability to reduce level in a group to that of the lowest member if needed.Įvery char can roll with 3 AI companions from level 1, 4 if you bother building a personal npc, sneak/invis are reliable and cheap so getting through aggro zones is no longer the nerve-wracking experience it used to be. Whereas it used to make grouping virtually mandatory, now its largely a soloists dream. ![]() ![]() Almost night and day different in many ways. ![]() Its a completely different experience to how it used to be though. People are still playing, and yes its still fun. ![]()
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